1月15日UE4开发随笔(UE4 development essay on January 15)

感觉要记下很多东西便于以后复习和查找, 就又拾起了这个老博客,再看看以前写的东西挺感慨的,反正现在好多都忘了(

之后就是写一下自己学到的,又通用性或者很好用的知识

———————————以上———碎碎念——————————————————

1.关于向UE4中导入音频:mp3是不能直接拖入的,需要用格式工厂转成wav波形文件,然后拖进去,在蓝图里也可以作为节点直接编辑

2.存档功能可以搭配控件蓝图使用,做到离线存档(这个过程后面单独写个文档出来),而且这个方法是纯蓝图可完成的,就很舒服

3.想到再写

——————————以上————————有点用的部分————————————————

ps:宵宫是真的冷门啊啊啊啊啊啊啊,同人都不带着玩的那种

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I feel that I have to write down a lot of things to facilitate future review and search, so I picked up this old blog and looked at what I wrote before. It’s very emotional. Anyway, I forgot a lot now(

Then write down what you have learned, which is universal or easy to use

——————————- above – broken thoughts——————————————————

1. About importing audio into UE4: MP3 cannot be directly dragged in. It needs to be converted into WAV waveform file with format factory, and then dragged in. It can also be directly edited as a node in the blueprint

2. The archiving function can be used in conjunction with the control blueprint to achieve offline archiving (a separate document will be written later in this process). Moreover, this method can be completed with a pure blue picture, which is very comfortable

3. Write again when you think of it

——————————The above — useful part————————————————

PS: the night palace is really popular. It’s the kind that people don’t play with